top of page
Блог: Blog2

Creating a model for the game

  • Фото автора: Артем Титоренко
    Артем Титоренко
  • 1 июл. 2020 г.
  • 2 мин. чтения

Обновлено: 23 янв.

Hello! Today I want to share my work - a 3D model for the game.


Recently, while playing The Witcher III, I noticed that the markets in the cities are very boring. Of course, I understand that this is due to resource optimization, but I wanted to make my own interpretation.


Before starting to develop a 3D model for the game, it is necessary to start collecting references. While collecting references, I decided that it would not be the Middle Ages. I came up with the idea to make a mixture of medieval style in the modern world. I really liked the cart with a car wheel. This was the starting point.


Here are some references that inspired me:


After that I made a small sketch to make my work easier.


After that I started creating a low-poly model. I started with blocking and then worked on the draft.


The task was not to inflate the number of polygons, but at the same time to make the model look good. As a result, I got this Low-poly model.

I simulated the fabric in Marvelous Designer. I found the cat model on the Internet, but did rigging to put it in the pose I needed.


After that I split the model into 3 texture sets so that I could add more detail as a result. Example of texture mapping for one texture set:


The next step was to develop a high-poly model. The main task in my case of the high-poly model was to round off the chamfers and smooth circles. I decided to add small details and irregularities in Substance Painter. High-poly model:


Afterwards I baked the Normal map in Marmoset Toolbag. In Substance Painter I added some unevenness detail. and rebaked it into a new Normal Map. Then I baked the rest of the textures. I developed all the textures in Substance Painter.


I rendered the final version in Marmoset. This is what I got in the end.

You can rotate the model here.


Comments


bottom of page